I???ll take my iron sights and go home: How Modern Warfare killed the noob
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I’ll take my iron sights and go home: How Modern Warfare killed the noob
By Trevor Roppolo
2/25/2010 11:53:00 AM

It wasn’t too long ago that online shooters offered up far less intimidating experiences for first-timers.  There was little to no customization as far as what you could bring in to battle with you.  You just chose a basic loadout and shot at other people who were using the same basic loadout.  It was simple.  It worked well.  Everyone had a fighting chance—even the noobs.  The only real advantage veteran players had over beginners was more practice.  They knew the maps well.  They knew all the good spots and maybe a few glitches—but that was all.  They didn’t have increased health and armor, airstrikes or choppers, martyrdom or any other seemingly magical abilities.  Just guns and nades—it was the good ‘ol days.

But Call of Duty changed all that.  In 2007 Modern Warfare exploded on to the scene, bringing with it a leveling system ripe with Perks and rewards that would become the standard for online FPS’s.

 MW2 Perks

Because of Modern Warfare’s popularity, more and more games are following its formula for character leveling.  In this new generation of online shooters, players are rewarded with better equipment as their skills improve.  This deadly mix of more practice and better equipment further increases the gap between ‘leveled’ players and players just starting out.  The result is an environment where natural ability can only get you so far.  What was once a pick up and play experience for casual gamers has become a case of the haves and the have-nots.

Now, this system is a great idea from the standpoint of developers who want you to play their game for countless hours.  It gives the player a reason to keep playing; and it gives you a sense of progression that some earlier games have always been missing.  It’s also a great system for competitive gamers who join clans and love playing against other clans with similar skills.  The problem is that it’s unfair punishment for the players who aren’t playing every night.  It locks out casual gamers who don’t necessarily want to put in the time and rank up enough to become competitive.  Frankly, the noobs are suffering.  Frustrated and mal-equipped, casual gamers are likely to crawl back to single-player and non-competitive game modes and leave the competitive modes for the rest of us.

So, what do you guys think?  What can the developers do to level the playing field?  MW2 addressed the problem a little bit with “Death Streaks” and Halo keeps it even by only letting you customize your armor’s appearance.  What’s the answer?  How can the developers give hardcore gamers and casual gamers an equally fun experience?  Is it even possible?

Let your noob-flag fly!  Join the discussion in our Modern Warfare 2 forums.  We want to hear from both sides.




Tags: MW2, Call of Duty, Modern Warfare, Halo, noob, Perks
Categories: Opinion, Call of duty, MW2, Halo Reach
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Comments:

 
On Tuesday, March 02, 2010 James Coehlo wrote:

This is what's amazing about Halo.



On Sunday, February 28, 2010 Patrick wrote:

Hey so these improve hipfire with intervention?



On Sunday, February 28, 2010 nymyth wrote:

I think the games are fine, but the online playing system needs to be changed. I just started playing MWF2 about a few weeks ago and my second game I was put into a game with four Level 70's two Level 60's and one Level 50. Come one, seriously? Doesn't take a genius to figure out I was getting my a** handed to me. I think the system should be a little more intuitive, based upon how long you've been playing the game, your level etc and then match those characteristics with other players.


nymyth


   
 
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