Firefight mode was/is the ‘must play’ mode in Halo: ODST. Bungie touted it. Critics adored it. Gamers couldn’t stop playing it. It was nothing new or particularly innovative (we’ve been playing ‘Survival’ modes for years) but FF took all of the things that we love about Halo—co-op, pick-up-and-play action, tons of things to shoot at—and created something that many of us spent countless nights enjoying.
Well, Firefight is obviously making a return in Halo: Reach and Bungie has posted a five-minute round for us to take a look at. From what I can see, it looks as if the game’s running just as smooth as we’d expect from Halo and with slightly more detailed graphics. It also looks like they have ramped up the action a bit—which is great considering I’ve gotten pretty damn efficient at killing the Covenant over the last 10 years.
Take a look below; and if this doesn’t get you all fired-up, you should probably call a priest (I’m not 100% sure what I meant by that)!