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Infinity Ward (the makers of the good Call of Duty games) has announced today that the brand new security patch for Modern Warfare 2 is finished and going through internal quality assurance. This comes as great news especially for PS3 owners (the few that aren’t cheating, that is) who have fallen victim to cheating buttholes for way too long.
The update will address known security issues that have affected online play and will be released for all platforms, though, no release date has been announced yet.
In addition to the security updates, the patch will address “a small geo exploit on the map Fuel, which players exploited in order to get inside a rock on the outskirts of the map.”
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Infinity Ward announced today that the second round of multiplayer maps is coming to your Xbox 360 on June 3rd (sorry PS3 and PC owners, you’ll have to wait a little longer... again). Dubbed the “Resurgence Pack,” Xbox Live users will be able to download the pack-of-five-maps which will include a trio of brand new maps and two old favorites from the first Modern Warfare. Returning faves include Vacant and Strike; and the three brand new maps, Fuel, Trailer Park and Carnival will supposedly offer something for everybody. Trailer Park is a CQC playground, Fuel is a sniper’s paradise and Carnival has clowns and a Ferris wheel.
In celebration of the new Resurgence Pack, IW will also be hosting two Double XP weekends on Friday, May 28th and again on Friday, June 4th .
The Resurgence Pack will cost $15. If you have also purchased the Stimulus Pack (and who hasn’t) you have now spent over $90 on Modern Warfare 2. Congratulations!
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It wasn’t too long ago that online shooters offered up far less intimidating experiences for first-timers. There was little to no customization as far as what you could bring in to battle with you. You just chose a basic loadout and shot at other people who were using the same basic loadout. It was simple. It worked well. Everyone had a fighting chance—even the noobs. The only real advantage veteran players had over beginners was more practice. They knew the maps well. They knew all the good spots and maybe a few glitches—but that was all. They didn’t have increased health and armor, airstrikes or choppers, martyrdom or any other seemingly magical abilities. Just guns and nades—it was the good ‘ol days.
But Call of Duty changed all that. In 2007 Modern Warfare exploded on to the scene, bringing with it a leveling system ripe with Perks and rewards that would become the standard for online FPS’s.
Because of Modern Warfare’s popularity, more and more games are following its formula for character leveling. In this new generation of online shooters, players are rewarded with better equipment as their skills improve. This deadly mix of more practice and better equipment further increases the gap between ‘leveled’ players and players just starting out. The result is an environment where natural ability can only get you so far. What was once a pick up and play experience for casual gamers has become a case of the haves and the have-nots.
Now, this system is a great idea from the standpoint of developers who want you to play their game for countless hours. It gives the player a reason to keep playing; and it gives you a sense of progression that some earlier games have always been missing. It’s also a great system for competitive gamers who join clans and love playing against other clans with similar skills. The problem is that it’s unfair punishment for the players who aren’t playing every night. It locks out casual gamers who don’t necessarily want to put in the time and rank up enough to become competitive. Frankly, the noobs are suffering. Frustrated and mal-equipped, casual gamers are likely to crawl back to single-player and non-competitive game modes and leave the competitive modes for the rest of us.
So, what do you guys think? What can the developers do to level the playing field? MW2 addressed the problem a little bit with “Death Streaks” and Halo keeps it even by only letting you customize your armor’s appearance. What’s the answer? How can the developers give hardcore gamers and casual gamers an equally fun experience? Is it even possible?
Let your noob-flag fly! Join the discussion in our Modern Warfare 2 forums . We want to hear from both sides.
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You might not know this, but much like Punxsutawney Phil does for weather, John Madden does for football. That’s right! Earlier this week, Madden came out of his hole and saw his shadow, predicting a long overdue diet and a tough loss for the Indianapolis Colts.
Well, it’s actually Madden’s game that is used for the Super Bowl predicting—but the results are the same.
Every year for Super Bowl, EA cranks up the latest Madden NFL game and lets the computer figure out who’s going to win the big game. The simulation is run each year in hopes to satisfy our curious minds and, more importantly for EA, sell a few more copies of the game before football is forgotten for 6-months.
The computer simulation is usually pretty accurate too. In five out of the past 6 years Madden has gotten the winner right. The only recent championship game it failed to predict was Super Bowl XLII where the Giants beat the Pats—but who could have predicted that one?
This year the simulation predicted that the New Orleans Saints would be the victor by the very close margin of 35 - 31. Drew Brees turned out to be the MVP with 299 yards and three touchdowns; while Reggie Bush found the end zone twice with a rushing touchdown and a punt returned for a TD. Peyton Manning had a solid performance with 322 yards and three touchdowns but came up just short of the championship ring.
Before you call your bookie, though, you should know that the Madden Simulation does not take into account certain intangibles like player hot-streaks, nerves and experience or Dwight Freeney's bad ankle.
Whatever the outcome is of the actual Super Bowl, the results of the simulation predict a good, high-scoring game that all of us should enjoy. So, like my old tee ball coach used to say (he also used to hit on my mom and make sure I was wearing my jockstrap by “knocking”), “no matter who wins the game, we’re all winners!”
Tags: Madden , Super Bowl , Indianapolis Colts , New Orleans Saints , Dwight Freeney , Peyton Manning , Drew Brees , NFL
Categories: PS3 , Opinion , Call of duty , Battlefield , News , Cooperative Gaming , MW2 , PlayStation , Game Reviews , MAG , Random Nonsense
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Since its inception, the KontrolFreek Affiliate Program has been a great success—and the month of December was no different.
Now, it goes without saying that our affiliates are huge fans of KontrolFreek and use their own unique experiences to spread the word about our products to others. But one affiliate, Boohoodman , used his awesomeness to generate some serious interest across the internet. A couple of his Modern Warfare 2 Montages were so popular that they produced big numbers in KontrolFreek sales for the month of December. As a result, Boohoodman was awarded $1,500.
A couple of our other affiliates, Dwestbrook and Flatline, earned $500 and $200 respectively. Great job, guys!
As always, every one of our affiliate’s efforts is appreciated. And we’d like to thank all of you for your continued support of KontrolFreek. Keep up the good work!
December’s big winners prove that with KontrolFreek on your side, everybody wins.
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It’s no doubt that by now, if you own a PS3, you’ve downloaded the MAG open beta and run it through its paces a bit. And by this point you’ve probably made the decision if you are going to buy it or not when it comes out on January 26th . And chances are, if you played the game for less than an hour-or-two, you’ve decided to not purchase the game and have gone back to playing MW2.
So if I’m right and that’s your story, I have written this mini-review on the beta just for you in hopes that you’ll give MAG a little more time—because if you haven’t put in a good bit of time getting to know the game, you haven’t really uncovered many of the things that make MAG so addictive. Sure, once the full game comes out later this month my little review will probably mean squat, but it should at least give you an idea of what to expect with the full release.
Let’s first start out by addressing the pink elephant in the room: MAG’s graphics don’t look to be on par with a certain shooter that came out a few months ago. Frankly, Call Of Duty: Modern Warfare 2 makes MAG look like a PS2 game. But once you consider the amount of action going on and the ridiculous number of players on the screen at once, you see that the subpar graphics are justified. If MW2 had as many players as MAG does playing in one game at the same time, you could bet your noobtube you’d have complete network failure.
Zipper Interactive has really raised the bar in terms of player-count on consoles. Gears Of War 2 maxes out at a mere 10 players. Call Of Duty: Modern Warfare 2 allows only 18. Battlefield: Bad Company has room for 24. Killzone 2 boasts 32 players. MAG lets 256 (TWO-HUNDRED AND FIFTY-FRIGGIN-SIX) players shoot at each other at the same time and runs near-flawlessly while doing it.
Impressed? You should be.
MAG’s not running perfectly quite yet, though—occasionally servers would go down and drop me from games (usually when I was doing really well, which was maddening). And sometimes it took a while to get in to a game, but only a few times did I experience lag during play—and it was always very minor. Of course, these things are to be expected with such an ambitious player-count; and that’s why the beta is public, after all. By the time MAG hits shelves, most of these issues should be fixed.
Now lets look at the actual gameplay of MAG. Playing with 256 players is as hectic as it sounds. In the two game types available in the beta, Sabotage and Domination, your main goal is to either attack or defend control points across the game’s large maps. Sabotage is like “Domination-Lite”—as you only have three structures to attack or defend and only 64 players playing at once. Think of it as training for the enormous Domination, which Zipper probably figured was too big to jump right in to and start playing. Domination, as stated before, is seriously huge. It has the same basic premise as Sabotage but adds manned-turrets, bombing-runs, UAV’s, advanced squad-perks and a vehicle-or-two that you can control.
Some of the advanced features (like airstrikes and squad-perks) require you to be a Squad Leader, Platoon Leader or Officer in Charge. Becoming one of these leader-types takes quite a bit of leveling up but gives you abilities that can change the tide-of-war in a second for you and your comrades.
The whole thing sort of plays like a mash-up of Battlefield: Bad Company, Modern Warfare and SOCOM. And at this point MAG may not be as good as any of those—but it definitely deserves a good portion of your time. Zipper has crafted a game that finally makes you feel like you’re a small piece in a really large war—which is probably how you would feel in an actual war. Trust me, MAG will inspire developers to think bigger, and that’s good for all of us. Can you imagine playing Call OF Duty: Modern Warfare 6 with 500 players? I can, and it’s all thanks to MAG—the father of Massive Action Games.
Tags: MAG , PS3 , MW2 , Bad Company , Massive Action Game , PlayStation Network , 256
Categories: PS3 , Opinion , Call of duty , Battlefield , Cooperative Gaming , MW2 , PlayStation , Game Reviews , MAG
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