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It may be old news by now, but there will be no next generation Xbox or PlayStation unveiled at this year’s E3. I have hesitated to talk about this because by tomorrow we’ll likely hear more news that contradicts what we know today—but for now, that’s the story coming from Microsoft and Sony representatives.
Rumors up until a couple days ago have been pretty clear that both new consoles would make some sort of appearance at E3—not as clear, perhaps, as what was said by Microsoft France’s marketing director, Cedrick Delmax to Le Point.fr.
"We're in an industry that talks a lot, that likes to tell stories. I am not convinced things will happen this year.”
"Xbox 360′s cycle is not at all finished. The proof is that we don't see the logic in cutting the price this year. E3 is still premature. What's certain is that there'll be nothing new in 2012."
That last part is pretty clear.
In an interview on the same site, Playstation France’s CEO, Philippe Cardone also made it clear that Sony wouldn't be rushing its next generation console release.
"Wii is pressed for time because it's in decline. In our case, we have a lot less pressure. We were the last to release PS3, and we will probably be the last to announce something."
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Welcome!
Good afternoon, evening, morning and night! Wherever you are in the world, we’d like to welcome you to the place where time is irrelevant and rare zombie codes wait patiently for redemption. We are pleased to meet all of you new fans from Facebook and we welcome back all you original Freeks who have been with us since the beginning.
What we’ve got here is…
About a month ago we got our hands on a couple of those rare Call of Duty: Black Ops zombie maps and avatar outfit cards that shipped with the Prestige and Hardened editions of the game (thanks, @NuckFuggets!). People went crazy! Over the past few weeks we’ve noticed a bunch of you asking for “moar zombie maps pweez,” “I can haz zombie maps nao,” and “gimme zombie maps kthnxbai.” Silly internet memes aside, we heard you.
Rapid fire!
Here’s how it’s going to work: throughout the day we will be firing codes out at you over Facebook. The first one to redeem each code will be the winner. To make things more challenging, we’ll be replacing one or more of the code characters with a question mark(s) and you’ll need to guess the missing character(s) to win. We have a total of six codes to give out—three map packs and three avatar outfits. Two avatar outfits and two map packs are for Xbox 360 and the other map pack and avatar outfit is for PS3. We’ll say what the code is for when we post it. Good luck!
FAQ
Q: Where do I redeem the code?
A: For Xbox 360 or Xbox.com. While signed into Xbox LIVE, go to the Marketplace blade, then select “Redeem Code.” From there, use the keyboard to type in the code. On Xbox.com, go to this page (after you sign in) and enter the code. Hint: Pasting the code will work with some browsers.
A: For PS3. Go to the PlayStation Network tab, select “Account Management” and then “Redeem Codes.” You can also redeem codes while accessing the PlayStation Store.
Q: What are the question marks (?) I see in the codes?
A: To make it more challenging we have replaced one (or more) of the code characters with a question mark. You need to guess the missing character(s) to win.
Q: I entered the code, but I get an error that the code is not valid! I know I entered it correctly.
A: You probably did enter the code correctly, but someone has already redeemed the code.
Q: What do you mean someone entered the code already?
A: Each code is only good ONCE. That means that the first person to correctly enter the code will get the item for free.
Q: How do people enter the code so quickly!
A: They may own a chat pad, or be using a USB Keyboard. It is much quicker to enter codes using one of these methods.
Q: I was working / sleeping/ eating/ taking a test/ stuck in traffic when you posted the code. Can you send me one?
A: No. Sorry.
Q: It’s my birthday! Can you send me a code?
A: No. Happy Birthday though!
Q: When will you give them out? Is it a certain time?
A: Nope. Your best option is to keep checking Facebook throughout the day.
Q: Are the codes good where I live?
A: Probably. There may be some restrictions but we’re not aware of them.
Q: I live in (insert country here) can I participate in your code give away?
A: Sure. Anyone can participate.
Q: Do you have any more codes once these are gone?
A: Nope.
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Tags: waw zombie maps, black ops dlc, avatar outfit, free xbox live, call of duty zombies, xbox, ps3 |
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Categories: PS3, Microsoft, KontrolFreek, Call of duty, PlayStation, Specials, Black Ops |
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At today’s Playstation Meeting 2011 event in Tokyo, the clear highlight was the announcement of their new handheld device codenamed “NGP” or “Next Generation Portable.” The new device seems to answer many of the common complaints about the PSP and adds a whole bunch more awesomeness to the market dominated primarily by Nintendo.
NGP will mark the end of the much hated UMD format. Games will now be stored on flash-based memory cards with enough room for DLC and game saves. Sony has confirmed that NGP will also play PSP titles, minis, PSOne classics and display content from the PlayStation Store.
It’s worth noting that the body of the new device is slightly larger than the PSP—makes sense—since it features a five-inch OLED multitouch screen with four times the number of pixels than the PSP. And, in case you can’t tell from the picture, the NGP features two true analog sticks (NGP Freeks, anyone?)!
Here are some specs:
Next generation portable entertainment system (codename: NGP)
CPU: ARM® Cortex™-A9 core (4 core)
GPU: SGX543MP4+
Dimensions: Approx. 182.0 x 18.6 x 83.5mm (width x height x depth)
Rear touch pad: Multi touch pad (capacitive type)
Front camera, Rear camera
Built-in stereo speakers, Built-in microphone
Sensors: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass
Buttons: PS button, Power button, Directional buttons (Up/Down/Right/Left), Action buttons (Triangle, Circle, Cross, Square), Shoulder buttons (Right/Left), Right stick, Left stick, START button, SELECT button, Volume buttons (+/-)
Built-in GPS, Wi-Fi location service support
Mobile network connectivity (3G), IEEE 802.11b/g/n (n = 1x1) (Wi-Fi) (Infrastructure mode/Ad-hoc mode), Bluetooth® 2.1+EDR A2DP/AVRCP/HSP
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In case you have not logged on to your favorite console yet to see, Battlefield: Bad Company 2’s 5th (yes, 5th) VIP Map Pack is now available for download.
If you were hoping that this, the 5th (again, the 5th) VIP Map Pack would finally be the one with new maps, consider your hopes mostly destroyed. VIP Map Pack 5 (5) follows the same formula as VIP Map Pack 1, VIP Map Pack 2, VIP Map Pack 3 and VIP Map Pack 4 where old maps are combined with old game modes to create a… new-ish experience.
Also, as with the first four VIP Map Packs, this one is 100% free—as long as you have the VIP code that came with all new copies of the game. If you bought the game second-hand, you’ll need to download the VIP code for $15, which will give you access to all of the VIP content.
The yummy bits this time consist of being able to play White Pass in Rush Mode and Nelson Bay in Conquest Mode.
Hey, at least EA and DiCE continue to release free content on a pretty regular basis!
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Tags: BFBC2, Battlefield, VIP, Map pack 5 |
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Categories: PS3, Xbox 360, Microsoft, Industry news, Battlefield, News, PlayStation, Gamebattles |
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Just in case you haven’t heard enough hype over Gran Turismo 5, Polyphony Digital is once again pumping the loooong overdue game saying that the level of detail and precision is way too good to be considered current-gen. Kazunori Yamauchi (Polyphony Digital Boss) claims that GT5 will be so awesome it would “… actually [be] more suited to the next generation of machines.”
Mr. Yamauchi’s statement means nothing, of course, because GT5 will be released with the PS3’s current-gen limitations—but it’s good to hear that he’s excited about the game he’s been working on for the last 5-years. Hell, with GT5’s alleged 1000 realistically rendered car models, true-to-life damage, weather effects and a track editor; we should all probably be that excited!
So, are you? Let me know.
Maybe it’s just my git ‘r done philosophy, but I’m really eager to get my hands on the NASCAR portion of the game. That November 2nd release date has me reaching for my SpeedFreeks already!
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MAG was [is] one of those games that you either loved in spite of its shortcomings or hated because, shortcomings or not, it was pure trash. I’m still not 100% sure which side I’m on. I love the massive amounts of action taking place on-screen but loathe most of the rest. Well, no matter. Enough people out there on PSN still play enough MAG to warrant its first batch of paid DLC.
On June 22, you (apparently) thousands of really quiet MAG fans will be able to download the “Interdiction” expansion pack from the PlayStation Network for $9.99.
From Zipper Interactive:
“But what’s in it,” you say? Well, for starters, we’re introducing a brand new gametype that we’re calling (what else?) “Interdiction.” Built for up to 128 simultaneous players, Interdiction challenges two rival factions to be attackers and seize control of three command posts with the aid of several heavily-armed convoys on three brand new maps (Lake Bayano Spur, Sovot Motorway, and Iron Cree Quarry). To make it even more interesting, we’ve made all three maps completely faction neutral – allowing all sides to play any map whenever they want – in addition to supplying every squad with their own APC vehicle (that’s 16 APCs on the map at once!). To win, players must capture and hold as many objectives as possible to increase their score while concurrently depleting their enemy’s. In short, Interdiction mode = crazy battlefield mayhem.”
Zipper is also including in the Interdiction pack a new “Heavy Improved” armor set and some new medals, ribbons and trophies.
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A little over a week has passed since I first played Heavy Rain. And I really wasn’t planning on doing any kind of review for it. Because, you see, it’s not really a game—in the traditional sense, anyway—and I was afraid many of you pubescent Modern Warfare gamers here wouldn’t really care. But a few days after finishing the story, I just can’t seem to get it out of my head. So, I’ve decided to do a small review. If not only for closure for myself, to spread the word to you “hardcore” gamers about an amazing interactive experience that you really should play.
Spending a whole lot of time talking about the story would be a disservice to you, so I’m not going to talk too much about that here. But as to not leave you completely in the dark, Heavy Rain’s story is about a father whose son gets kidnapped and the trials and pain he goes through to try to save him. Think somewhere between the movies “Saw” and “The Fan.” Just know that Heavy Rain’s narrative is really great, and not just great for a game, great for a movie. And that’s really what Heavy Rain is—an interactive movie.

Though the main story revolves around the aforementioned father, you also get to play as a great cast of supporting characters like an FBI agent, a Private Investigator and a pretty lady who shows her boobies a few times. As the mystery unfolds, the characters’ stories eventually intertwine to reveal the kidnapper/serial killer dubbed the Origami Killer.
The gameplay aspects of Heavy Rain are pretty simple. As you explore your surroundings you will be prompted to press certain buttons to make your character interact with people or items in the environment. It may be as simple as hitting a face button or it could be a timed series of acrobatic stick movements and button presses that test your fingers’ dexterity. If you’ve played video games in the past five-years you are probably familiar with the QTE—well, it’s a lot of that.

Now, that may not sound very awesome, but somehow the quick time events feel strangely fresh here. The tension-inducing exercises take a symbiotic coordination of eye and hand that really add to the suspense of the game.
Further adding to the suspense is the fact that your actions in the game effect the overall story in a much greater way than you’re used to. If you make the wrong decision at crucial moments during the game or miss certain quick time events, things can go south quickly. Maybe you won’t find your son alive or maybe you won’t find him at all. Make a big enough mistake and you’ll just die—for good.

Quantic Dream and Sony have built a high budget action game with Heavy Rain. The art direction rivals anything Hollywood has to offer. Your mood is stirred by a great soundtrack and the above average voice acting carries the story for the duration. And did I mention boobies?
Overall, Heavy Rain is an amazing interactive experience that you owe it to yourself to play. It is a rare game; one that can be enjoyed by both the person who holds the controller and couch-lurkers like girlfriends and roommates. If you have a PlayStation, go out and buy the game immediately. If you don’t have a PlayStation, get one! Show your support for fresh game ideas like Heavy Rain and we’ll all be rewarded with more great games like it in the future. Believe me, Microsoft and the creators of Natal are playing Heavy Rain right now just dreaming about the possibilities.
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Tags: Heavy Rain, Review, Natal, Sony, Playstation, Movie, Interactive Movie, Video Game Movie |
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Categories: PS3, Industry news, Opinion, News, PlayStation, Game Reviews |
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