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“Cideko Air Keyboard Conqueror” is a long and confusing name for a controller. Nowhere in the four-word-title is there anything alluding to the fact that it’s a sweet multiplatform gaming controller. So, just to make sure we’re clear: It’s a controller. It’s sweet. And you can use it for the PS3 and PC. We’ll get back to the gaming thing in a bit.
At its very core, the “Conqueror” (that’s what I’m unofficially, officially renaming it to) is a wireless keyboard/mouse combo. The USB AIR dongle—which stores within the controller body quite awesomely—just plugs into your PS3 or PC for easy setup and use. The full QWERTY keyboard, complete with function keys and everything else you’ll ever need, works great for web browsing and other light-to-medium typing duties. The motion sensing gyro mouse also works really well and completes a perfect setup for those with HTPC’s or those who like to kick back on the couch while browsing.
For gaming, the Conqueror worked better than expected. Playing through some of the more casual games in my Steam library, like Beat Hazard and Super Meat Boy, the dual analog stick controls, d-pad and face buttons all seemed responsive and even let me beat a few times in SMB—not saying it was the controller, but it surely didn’t hurt me. Not wanting to solely base my review on casual games, I switched over to my PS3 to try out some Battlefield.
You’ll all be very excited to learn (as I was) that the Cideko Air Keyboard Conqueror is compatible with KontrolFreek’s entire range of gaming products. This is good news, of course, and it’s been added to our controller compatibility guide which makes it official.
Things on the Battlefield went well. I was doing my thing and the controller didn’t miss a beat. The build quality and battery life is excellent and it feels really good in the hands. My only (minor) complaint is that the triggers aren’t perfectly positioned—but hey, neither are the DualShock3’s triggers and no one seems to care about that. I didn’t expect it to necessarily be a “performance” controller anyway; so I was pleasantly surprised it performed as well as it did.
For $99.99 the price of the Conqueror may induce some sticker shock at first—but once you take in to account that it’s replacing a mouse, keyboard and video game controller for PC and PS3, it all of the sudden doesn’t seem so high. Combine that with the fact that you can use your existing collection of FPS Freeks, and you’ve got yourself a winner.
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Tags: Air keyboard, cideko, compuexpert, cideko conqueror, ps3 controller, pc controller, joystick, gamepad, air mouse |
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Categories: FPS Freek, Reviews, New products, Industry news, Opinion |
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Those of you in-the-know already know, but for those who don’t know or just pretend to know, you really need to check out Attack of the Show—‘cause they know, you know? And the latest “Attack This” segment proves how much they really know. Their World Class Gaming Gear feature this week is the single best segment ever featured on G4TV… EVAR! Of course, we’re a little biased because KontrolFreek was spotlighted in this week’s slice—but whatever.
Anyway, we’re pretty excited about it and wanted to thank all of you Freeks once again for your continued support. We love seeing our products on TV, we love Alison Haislip talking about them on TV and we love you guys and gals for helping us get there. Thank You!
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Just when we thought the New Year couldn’t get any brighter,
our friends over at Pads and Panels released their “Best of 2009” list. Well, it seems that our little
piece-of-plastic-that-could has done it again.
Padsandpanels.com has named the FPS Freek their “Best Peripheral of 2009.” Thanks guys!
Here is padsandpanels.com's original review of the FPS Freek!
Tested with: Halo 3, Call of Duty 4 & World at War, Gears of War 2 and more
MSRP: $9.99
Review by: John Gustafson
The world of gaming peripherals has
been a mixed bag over the years for home consoles, with promises of
revolution and new experiences only to leave gamers skeptical and
mistrusting of any product that doesn’t come straight from the big
three.
Luckily a diamond in the rough has
revealed itself that not only does what it claims, but exceeded
expectations. The FPS Freek, from Kontrol Freek, is an analog stick
enhancement designed to offer gamers a greater degree of control and
motion sensitivity to improve a player’s accuracy. Sitting atop the
standard analog sticks for either the Xbox 360 or PlayStation 3, the
adaptor snaps into place with a bit of pressure minus awkward or
obtrusive changes to the appearance of the controller.
At the most basic level the controller
has taller analog sticks. With this simple adjustment the controller
has more sensitive analog sticks that either lessen or remove many of
the complaints commonly levied against first person shooters on
console. The extra height decreases the amount of force a player uses
to push the sticks, thereby limiting the amount of overthrow a player
could experience in a heated firefight. The greater degree of accuracy can be appreci ated by any serious first-person
shooter player, but the improvements aren’t exclusive to that genre
alone; FPS Freek also works well with any game that makes use of the
right analog stick.

Due to added height the FPS Freek adds
to the controller there is a definite learning curve players will
experience when they first adopt the product. It took about three hours
before we really became comfortable using the device and another three
to when shots had markedly improved and surpassed prior FPS prowess.
This becomes all the more evident when the FPS Freek is removed. There
was an immediate decrease in performance. Shots were less accurate and
we regularly overthrew our reticles and required quick adjustments. The
Freek was quickly snapped back on.
Players looking to step-up their
performance quickly and efficiently need look no further than Kontrol
Freeks’s FPS Freek add-on.
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Tags: FPS Freek, controller mods, xbox, accuracy, ps3, pads and panels, review, 2009 |
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Categories: FPS Freek, Reviews, Industry news, News |
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I love co-op as much as the next guy. Well, maybe a little more than the next guy. Okay, so I'm a junkie for co-op, whatever. And I have been to some pretty shady places to get my next fix--like Army of Two, and yes, even 50 Cent: Blood on the Sand. Sometimes I just need a break from playing competitive multiplayer with a-holes and a nice, casual game of co-op is just what the doctor ordered.
So that's why I'm always disappointed when a top-tier game comes out and there's no cooperative campaign to be had. I have seen a trend building by which more games are including, at the least, an independent co-op mode. But this rarely cools my importunate co-op fever. Let’s focus the stank-eye on Ghostbusters: The Video Game for a moment. I loved the campaign—and the included cooperative multiplayer was fun. But in a game so naturally fit for cooperative play, the lack of a true co-op campaign seemed like a serious missed opportunity.
Now, here comes Modern Warfare 2, ready to set the world on fire with its Michael Bay-esque campaign and top-notch multiplayer modes—the perfect recipe for an unforgettable co-op romp! But to my dismay, the game will only include an independent co-op mode. I'm sure it will probably be fun for a few minutes at least, but why do game developers continue to shatter my dreams?
Well, Infinity Ward's reasoning for not including a full co-op campaign is sound: they don't want their vision of the campaign experience to change by adding another person to the mix that could break the immersion. I know that they are just protecting their game from cut-scene-chatterboxes and run-ahead-and-steal-all-the-kills-guy, but I just wish that I could have made that decision for myself. Many times I like to play a game through the first time by myself and then invite a friend (not an obnoxious stranger) to play along with me. This assures me the optimal gaming experience and adds replayability to a single-player campaign that I would otherwise never play again.
What do you guys think? Are your cooperative fixes met by these independent co-op modes, or do you think full co-op campaigns need to become the standard?
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Tags: co-op, COD, Ghostbusters, gaming, Infinity Ward, Atari, Modern Warfare |
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Categories: FPS Freek, Reviews, Halo 3, PS3, Xbox 360, Microsoft, E3, KontrolFreek, New products, Industry news, Opinion, Call of duty, Halo ODST, News, Cooperative Gaming, MW2 |
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All-pro safety Troy Palamalu, who shares this year’s cover of Madden with Larry Fitzgerald, went down Thursday night with a sprained ligament during a game versus the Tennessee Titans. The shaggy-haired Steeler may be out anywhere from three to six weeks—adding yet another name to the long list of Madden cover-stars who’ve been injured during their year on the box:
2010: Troy Palamalu – out three to six weeks
2008: Vince Young – out one game
2007: Shaun Alexander – out six games
2006: Donovan McNabb – out seven games
2005: Ray Lewis – out one game
2004: Michael Vick – out eleven games (also kicked dogs and stuff)
2003: Marshall Faulk – out for six games
2002: Daunte Culpepper – out five games
As you can see, the “Cover Curse” is real! And besides Brett Favre’s escape from harm in 2009 (unless being a pain in the *ss counts), no one is safe! Beware Larry Fitzgerald…
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Tags: Madden, Troy Palamalu, Curse, 2010 |
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Categories: FPS Freek, Reviews, PS3, Xbox 360, KontrolFreek, New products, Industry news, Opinion, Call of duty |
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Check out this latest review from one of our cutsomers from overseas.
Sometimes it's just great to see the video evidence versus all the marketing junk :)
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Happy Friday! Wow, we were excited to get a note from one of our fans today about a video he recently created showing off his mad COD skills. He's got a top world ranking and seems to know his way around.
Take a look yourself...
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