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To celebrate our best-selling product of all time retiring from service we knew we had to do something extra special.
So, we decided to send one lucky fan to Call of Duty XP 2012!
Before we announce the winner, we’d like to thank all of you FPS Freek Prestige fans for your support through the years. We love our fans and hope to bring you more big giveaways like this in the near future.
The winner of the CoD XP 2012 trip is Daniel Kvaley! We’ll be contacting you via the email address you provided very soon.
There are very few FPS Freek Prestige’s left in stock so get them while you still can.
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Tags: cod xp 2012, call of duty xp 2012, cod xp 2011 |
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Categories: FPS Freek, MLG, PS3, Xbox 360, Microsoft, KontrolFreek, Pro Gamers, Industry news, Opinion, Call of duty, Halo ODST, The Science, Battlefield, Tokyo Game Show, News, Gamebattles, Giveaway |
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It’s highly unlikely that you haven’t heard at least something about the upcoming Source mod, School Shooter: North American Tour 2012. But, if you somehow haven’t, here’s a quick synopsis taken from developer Checkerboarded Studios (It’s okay if you don’t recognize the name. They realize that you have no idea who they are and that’s why they’re making a game like this):
You play a disgruntled student, fed up with something (we're not exactly sure), and after researching multiple school shooting martyrs, he decides to become the best school shooter ever. You decide to arm yourself with the exact same weapons as a previous school shooter such as; Eric Harris' TEC-9, Dylan's sawed-off shotgun, Seung-Hui Cho's akimbo pistols, Nevada-Tan's...box cutter? The possibilities are endless, you are free to do whatever you want. As long as it involves shooting people.
School Shooter: North American Tour 2012 is dedicated to being the best school shooting experience an angsty little shit could ever experience, with contributions from [NAME REDACTED] of [COMPANY REDACTED], as well as [NAME REDACTED], we would also like to mention how much [NAME REDACTED] has had a key part in certain areas such as [INFORMATION FORTHCOMING].
Simply put, this shit will blow your mother******* mind. Literally, you will shoot yourself in the head at the end of the game. Sorry for spoiling it, but what did you expect? You're a spree killer, not a man.
Features include:
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6 amazingly realistic maps with cool features like high dynamic range, and multiple students for you to shoot at.
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A points system that tracks every murder you commit. Bonuses are recieved for various things such as headshots, difficulty level you are on, what your health is, how cool you are in real life, and some other stuff that we'll probably crowbar in as time goes on by.
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A weapon loadout system based on 4 real-life spree killers.
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13 brand-new fu**in' weapons based on the weapons used by the aforementioned 4 spree killers, these will all be pain-stakingly modeled by one of our best (and probably only modeler), [NAME REDACTED].
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A round timer that will give you about 5 or so minutes to do what you do best, kill people. Gamemodes will be programmed that interface with this round timer, the ones we're working on right now are a "survival" type gamemode were you try to survive the longest amount of time, and another were you are given 60 seconds to kill as many people as you can. The more kills you get, the more time you get.
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Music that sounds a lot like the things certain school shooters (their names rhyme with Shmylan and Shmeric) were thought to be influenced by.
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Developer commentary by fellow developers of this fine project. Note: Developers actual voices will be masked in order to protect them from potential backlash.
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And what is more better than the ability to commit suicide at the end of your spree with a self-inflicted gun shot wound? What's even more special is that this works, even if you're completely out of ammo! (Real spree killers keep a single bullet hidden in their boot incase some shit goes down).
Sounds pretty _________, don’t you think? Just fill in the blank with whatever word first popped in your head and we’ll go with that. It seems like everyone has an opinion about this mod lately and nobody can seem to agree on what’s “right” or “wrong.”
If you filled in the blank with “awesome,” click here.
If you said “sick,” click here.
Notice how neither opinion gets you anywhere?
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Tags: Scool Shooter, Source Mod, Kill Kill Kill |
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Categories: FPS Freek, PS3, Xbox 360, Microsoft, KontrolFreek, Industry news, Opinion, Call of duty, Halo ODST, The Science, Battlefield, Tokyo Game Show |
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KontrolFreek and vVv Gaming have teamed up for a Legendary Weekend!

From Friday September 24 thru Sunday September 26, follow @KontrolFreek and @vvv_gaming and tweet the following:
Quote
RT @vvv_gaming @kontrolfreek I want to get better at Halo: Reach! Send me the new FPS Freek Legendary! #freekvvv
Each tweet enters you for a daily chance to win a pair of the new FPS Freek Legendary. Each day we will pick one lucky entry from the entrants we receive.
vVv Gaming and Trevor from Kontrol Freek said:
How do KontrolFreeks work? Our products snap on over your existing thumb pads to improve your gaming experience on Xbox 360 and PlayStation 3 consoles. Our flagship product is the FPS Freek. It works by increasing the length of your stock sticks by about 40%. This gives you more aiming control in first-person shooters like Halo and Call of Duty etc...
What is the science behind them? Increasing the linear distance your thumb travels gives you the opportunity to make smaller adjustments and also “snap” to targets much faster in first-person shooters. This gives you the luxury of turning up controller sensitivities without sacrificing precision. Using the FPS Freek honestly gives you the closest feel to a mouse possible on a console today.
How can they improve your play? The greater leverage offers you better control and less force. This helps to alleviate thumb-fatigue and adds more comfort to long gaming sessions. In short, this increased accuracy and decreased thumb-fatigue results in more kills and less deaths.
How long does it take to get accustomed to using them? It varies, really. Some people get used to them quite quickly and notice a difference right away. Others take a little longer. I would say, try them for a week and see what happens. 95% of the time people are pleased with the results.
You have different kinds of Freeks. Can you explain the differences between each and explain what they were designed to do? Besides the FPS Freek that I spent the last few minutes talking about, we also have the TD Freek and the Speed Freek. The TD Freek works much in the same way as the FPS Freek but was designed with Madden players in mind. For the sake of comfort, we used a softer material for grip and went with a convex design for the thumb pad. It's getting some pretty positive reviews. The Speed Freek is a little different. It was specifically designed to help you gain faster lap times in racing games like Forza and Grand Turismo. It is a "U" shaped attachment that acts like a cradle for your thumb. It helps you keep your thumb in place while holding long turns and aids you in making smaller adjustments on the track. It's quite unique and our fans have found many other uses for it--like in SKATE and HAWX for example.
Let’s talk longevity. How long do a pair last? I don't really have a definitive answer to this question. It's like asking how long a car will last. It all depends on how much you play, the alkalinity of your skin, how much you sweat, all those x factors. In my experience they last longer than the stock Xbox 360 sticks.
Can you link us to some reviews so players have independent sources to compare information? A good place to get unbiased reviews from normal gamers like yourself is actually on our own website: http://www.kontrolfr...view-Index.aspx Other than that you can just do a Google search or hop on YouTube and see the many video reviews found there.
Follow @KontrolFreek and @vvv_gaming, and start tweeting for your chance to win!
LordJerith President/Owner vVv Gaming Entertain.Educate.Dominate Homo sum, humani nil a me alienum puto
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Tags: vVv, vVv Gaming, FPS Freek, Halo, #Reach, Contest, Twitter |
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Categories: KontrolFreek, New products, The Science, News, Halo Reach, Specials |
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Happy Friday, Freeks! Over the course of the last few days we have come to realize that only about 75% of you actually know what we do here at KontrolFreek. I mean, we do so much more than give away brand new Xbox 360’s (although we really like doing that, too!). We are a company made up of gamers, just like you. We live for perfectly placed grenade kills, quick-scopes, no-scopes, ‘pistols only’ and gratuitous dog tag collecting. We are fueled by our desire to win, the constant need to improve and a whole bunch of different kinds of energy drinks.
Well, we’ve created our products to compliment those desires. You see, KontrolFreek products are all about helping gamers to be better gamers. We have put extensive research into ergonomics and how your hands—and thumbs—receive the current-gen peripherals. Our results showed that the first-party controllers were inefficient as they stood but could be improved easily without having to disassemble or modify anything internally. Both of our current products are direct results of this research:
The FPS Freek:
By increasing the length of the thumbsticks slightly, precision while aiming is improved dramatically. Your range of motion is increased by 40%, giving you the opportunity to make smaller adjustments and “snap” to targets much faster in first-person shooters. This affords you the luxury of turning up controller sensitivities to get the closest feel to a mouse possible on a console. The greater leverage offers you better control and less force—alleviating thumb-fatigue and adding more comfort to long gaming sessions. In short, this increased accuracy and decreased thumb-fatigue results in more kills and less deaths.
The SpeedFreek:
The SpeedFreek was specifically designed to help you reach the fastest lap-times possible in racing games. The “U” shaped attachment was developed to help you make more precise movements on the track while not allowing your thumb to slip while holding long turns. This ability to make sharper, more accurate movements result in better performance than even the most expensive racing-wheels money can buy—and our tests have proven it!
Well, there you have it. Whether you choose the FPS Freek or the SpeedFreek (or both), know that you’ve just taken the first step to becoming a better gamer. We are excited that you have decided to check us out and hope that you’ll stay and play. More good things are coming! Oh, and good luck with winning one of those pretty new Xbox 360’s.
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Skate 3 arriving in demo form provides the perfect opportunity for us to throw some knowledge your way. Did you know that FPS Freeks and Speed Freeks each have unique strengths when it comes to the Skate series? Well, they do.
Speed Freeks–positioned normally on the left stick and vertically on the right stick—can help you keep those thumbs in position and aid in pulling-off certain types of actions like rail tricks and landings into manuals. Also, Speed Freeks help with your basic player movement and control while keeping your thumbs more comfortable.
Your FPS Freeks function in the same way as they do in first-person shooters. The extended length gives you an extra amount of precision that really helps you nail some of the game’s tougher flip tricks—like inward heelflips and hardflips. Many people find that those tough rounds of S.K.A.T.E. are much easier with FPS Freeks attached!
Which KontrolFreek product you choose for Skate 3 is a matter of preference. We suggest playing around with different combinations to see what’s right for you (try a SpeedFreek on the left stick and a FPS Freek on the right!). And while KontrolFreek product won’t make you a better skateboarder in real life, you’ll probably become a better virtual one.
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Tags: Skate, Skate 3, EA, control, flip tricks, rail tricks, heelflips, hardflip, manuals |
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Categories: Opinion, The Science, News, Other Uses |
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Since there is so much interest in Battlefield: Bad Company 2, we figured we'd inform you of a little tournament being put together by GameStop, MLG/Gamebattles and Xbox 360. Maybe you’ve heard of it already; maybe you haven't. Either way, the deadline for entry is 3/14 (that’s Sunday, people!) and if you haven't registered yet you should probably get on it. The tournament is for teams of 4 and you can play from your house. So you can essentially team-up with anyone from anywhere. And since we have such a great community of like-minded gamers here, we figured we'd create a space for you all to meet and maybe team up to play together in this tournament.
Head on over to our forums at KontrolFreek.com now! You can discuss BC2, recruit, form squads or just yell at each other. Just hurry, the deadline is near.
For more info on the tournament visit: gamestop.com/battlefieldbadcompany2.
See you on the Battlefield!
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Tags: Gamestop, Battlefield, Bad Company, Tounament, Battle of the Baddest, Gamebattles, MLG |
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Categories: FPS Freek, MLG, PS3, Xbox 360, Microsoft, KontrolFreek, Pro Gamers, Industry news, Opinion, Call of duty, Halo ODST, The Science, Battlefield, Tokyo Game Show, News, Gamebattles |
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EA’s Battlefield series has not yet achieved the same kind of greatness on consoles as it has in the past on the PC. Battlefield: Bad Company was a step in the right direction, but it ultimately fell short in the eyes of critics and players alike. Well, EA sold enough disks to warrant a sequel; and Bad Company 2 is coming next March (2010). Some details are still missing (like news on a single-player campaign) but the early reports and previews look really promising.
Earlier this morning, last night, or somehow from the future (time-zones are confusing), Karl-Magnus Troedsson, Exec. Producer at DICE, talked about Bad Company 2’s new features and showed off some of its really great looking gameplay in an interview from the Tokyo Game Show. Check it out!
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Tags: Battlefield, Bad Company 2, Tokyo, TGS, EA, DICE |
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Categories: FPS Freek, PS3, Xbox 360, Microsoft, KontrolFreek, Industry news, Opinion, Call of duty, Halo ODST, The Science, Battlefield, Tokyo Game Show |
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