Pre
Order a FPS Freek today and get 20% off your
order when the product becomes available.
You will also be sent emails letting you know
the progress of the product, like when it hits
tooling and when samples are shot, etc. We
will also email you when the product is ready to
ship, or when we are taking orders for the
product. Initial pricing is set for
$9.99
for a two pack, but this is subject to change. Thank you.
So far the
testing is going good with the prototypes.
We have a MLG Halo team testing them "The Whos"
and their feedback has been great. Also,
we are expecting to see an IGN article hitting
the net next week or the week after. Since
we don't have any articles on the net yet, I am
going to show you some pictures of the CAD and
explain what the product does for you FPS gamers
and pretty much any gamer who wants a little
more precision out of an analog stick. We
have also not nailed down a name for the product
yet, but should in a few days.

This first
image is a rendering out of CAD of what the
product will look like in production. The
product is made up of two parts. The rigid
plastic part on the bottom which houses the
snaps, and the rubber type material on top where
your thumb will be resting.

This is a
picture of me actually using some of earlier
prototypes. These prototypes were a little
to long so the latest prototypes were shorter
and much more comfortable while in use.
I want to now
explain to you what the product is going to do
for you the gamer. I have found the analog
sticks a little stiff and a little short.
Over an extended gaming period of a game like
Halo, my thumbs would be a little sore from the
stiffness and the height of the sticks. I
also never felt like aiming was real easy with
these analogs. The analogs on the 360
controller are real durable and are probably
some of the best on the market.
Now, you
might ask, how is adding length to the analog
stick going to help me play games better.
Well here is the answer. Just about
everyone out there understands basic physics and
ergonomics. If you make a joystick longer,
it adds leverage to that joystick, thus making
it easier to move. Also, by adding length
to the joystick, you add more travel distance to
the outer tip of this joystick. How does
this help a gamer? Well, two main things
this does for the gamer. First, it makes
the analogs easier to move with the extra
leverage. This should help the stress
level your thumbs feel while playing games.
Second, it adds travel to the surface of the
analog your thumb is on. What, it adds
travel? How could this help and not hurt?
Well, since you are not having to exert so much
force to move the analog, the extra travel
really doesn't bother you. But how does
this help? Well imagine while aiming at an
opponent in a FPS game. If you add some
travel to the analog, you slow down the aiming
slightly in the game, thus allowing you to aim
more precisely and more accurate. We have
found that we might have to adjust our
sensitivity a little in bit in the game, but
even by doing this, you are still giving a lot
more control and precision on aiming.
So to sum it
up. More leverage = less force to move.
More length = more precise character movement
and more precise aiming. Why would any
gamer not want a set of these?