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    <title>KontrolFreek Blog RSS Feed</title>
    <link>http://www.kontrolfreek.com/</link>
    <description>Summary of the latest blogs published on KontrolFreek</description>
    <language>en-gb</language>
    <copyright>Copyright © KontrolFreek, 2012</copyright>
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    <webMaster>Owner KontrolFreek</webMaster>
    <lastBuildDate>Wed, 23 May 2012 02:09:54 GMT</lastBuildDate>
    <ttl>20</ttl>
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      <title>Everything's more fun with a friend...</title>
      <link>http://www.kontrolfreek.com/blogs/Everything's-more-fun-with-a-friend.aspx</link>
      <description>&lt;p style="text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;img alt="BFF's" src="/itemimages/blog/Best%20Friends%20Forever!_thumb.jpg" complete="complete" complete="complete" /&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;I love co-op as much as the next guy.   Well, maybe a little more than the next guy.  Okay, so I'm a junkie for co-op, whatever.  And I have been to some pretty shady places to get my next fix--like Army of Two, and yes, even 50 Cent: Blood on the Sand.  Sometimes I just need a break from playing competitive multiplayer with a-holes and a nice, casual game of co-op is just what the doctor ordered.&lt;br /&gt;
&lt;br /&gt;
So that's why I'm always disappointed when a top-tier game comes out and there's no cooperative campaign to be had.  I have seen a trend building by which more games are including, at the least, an independent co-op mode.  But this rarely cools my importunate co-op fever.   Let’s focus the stank-eye on Ghostbusters: The Video Game for a moment.  I loved the campaign—and the included cooperative multiplayer was fun.  But in a game so naturally fit for cooperative play, the lack of a true co-op campaign seemed like a serious missed opportunity.&lt;br /&gt;
&lt;br /&gt;
Now, here comes Modern Warfare 2, ready to set the world on fire with its Michael Bay-esque campaign and top-notch multiplayer modes—the perfect recipe for an unforgettable co-op romp!  But to my dismay, the game will only include an independent co-op mode.  I'm sure it will probably be fun for a few minutes at least, but why do game developers continue to shatter my dreams?&lt;br /&gt;
&lt;br /&gt;
Well, Infinity Ward's reasoning for not including a full co-op campaign is sound: they don't want their vision of the campaign experience to change by adding another person to the mix that could break the immersion.  I know that they are just protecting their game from cut-scene-chatterboxes and run-ahead-and-steal-all-the-kills-guy, but I just wish that I could have made that decision for myself.  Many times I like to play a game through the first time by myself and then invite a friend (not an obnoxious stranger) to play along with me.  This assures me the optimal gaming experience and adds replayability to a single-player campaign that I would otherwise never play again.&lt;br /&gt;
&lt;br /&gt;
What do you guys think?  Are your cooperative fixes met by these independent co-op modes, or do you think full co-op campaigns need to become the standard?&lt;/p&gt;
</description>
      <author>Trevor Roppolo</author>
      <pubDate>Wed, 21 Oct 2009 15:21:00 GMT</pubDate>
      <subject>Everything's more fun with a friend...</subject>
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