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    <title>KontrolFreek Blog RSS Feed</title>
    <link>http://www.kontrolfreek.com/</link>
    <description>Summary of the latest blogs published on KontrolFreek</description>
    <language>en-gb</language>
    <copyright>Copyright © KontrolFreek, 2010</copyright>
    <generator>Developer Fusion RSS Feed Generator v1.0</generator>
    <webMaster>Owner KontrolFreek</webMaster>
    <lastBuildDate>Sat, 31 Jul 2010 16:09:54 GMT</lastBuildDate>
    <ttl>20</ttl>
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      <title>I’ll take my iron sights and go home: How Modern Warfare killed the noob</title>
      <link>http://www.kontrolfreek.com/blogs/I’ll-take-my-iron-sights-and-go-home-How-Modern-Warfare-killed-the-noob.aspx</link>
      <description>&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;It wasn&amp;rsquo;t too long ago that online shooters offered up far less intimidating experiences for first-timers.&amp;nbsp; There was little to no customization as far as what you could bring in to battle with you.&amp;nbsp; You just chose a basic loadout and shot at other people who were using the same basic loadout.&amp;nbsp; It was simple.&amp;nbsp; It worked well.&amp;nbsp; Everyone had a fighting chance&amp;mdash;even the noobs.&amp;nbsp; The only real advantage veteran players had over beginners was more practice.&amp;nbsp; They knew the maps well.&amp;nbsp; They knew all the good spots and maybe a few glitches&amp;mdash;but that was all.&amp;nbsp; They didn&amp;rsquo;t have increased health and armor, airstrikes or choppers, martyrdom or any other seemingly magical abilities.&amp;nbsp; Just guns and nades&amp;mdash;it was the good &amp;lsquo;ol days.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;But Call of Duty changed all that.&amp;nbsp; In 2007 Modern Warfare exploded on to the scene, bringing with it a leveling system ripe with Perks and rewards that would become the standard for online FPS&amp;rsquo;s.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&lt;img src="https://www.kontrolfreek.com/itemImages/blog/MW2ProPerks.png" border="0" alt="MW2 Perks" width="341" height="228" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Because of Modern Warfare&amp;rsquo;s popularity, more and more games are following its formula for character leveling.&amp;nbsp; In this new generation of online shooters, players are rewarded with better equipment as their skills improve. &amp;nbsp;This deadly mix of more practice &lt;i&gt;and&lt;/i&gt; better equipment further increases the gap between &amp;lsquo;leveled&amp;rsquo; players and players just starting out.&amp;nbsp; The result is an environment where natural ability can only get you so far. &amp;nbsp;What was once a pick up and play experience for casual gamers has become a case of the haves and the have-nots.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Now, this system is a great idea from the standpoint of developers who want you to play their game for countless hours.&amp;nbsp; It gives the player a reason to keep playing; and it gives you a sense of progression that some earlier games have always been missing.&amp;nbsp; It&amp;rsquo;s also a great system for competitive gamers who join clans and love playing against other clans with similar skills.&amp;nbsp; The problem is that it&amp;rsquo;s unfair punishment for the players who aren&amp;rsquo;t playing every night.&amp;nbsp; It locks out casual gamers who don&amp;rsquo;t necessarily want to put in the time and rank up enough to become competitive.&amp;nbsp; Frankly, the noobs are suffering.&amp;nbsp; Frustrated and mal-equipped, casual gamers are likely to crawl back to single-player and non-competitive game modes and leave the competitive modes for the rest of us.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;So, what do you guys think?&amp;nbsp; What can the developers do to level the playing field?&amp;nbsp; MW2 addressed the problem a little bit with &amp;ldquo;Death Streaks&amp;rdquo; and Halo keeps it even by only letting you customize your armor&amp;rsquo;s appearance. &amp;nbsp;What&amp;rsquo;s the answer?&amp;nbsp; How can the developers give hardcore gamers and casual gamers an equally fun experience?&amp;nbsp; Is it even possible?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Let your noob-flag fly!&amp;nbsp; Join the discussion in our &lt;a href="http://www.kontrolfreek.com/forum/forum17-call-of-duty-modern-warfare-2.aspx" target="_blank" title="KontrolFreek Forums"&gt;Modern Warfare 2 forums&lt;/a&gt;.&amp;nbsp; We want to hear from both sides.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description>
      <author>Trevor Roppolo</author>
      <pubDate>Thu, 25 Feb 2010 11:53:00 GMT</pubDate>
      <subject>I’ll take my iron sights and go home: How Modern Warfare killed the noob</subject>
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