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    <link>http://www.kontrolfreek.com/</link>
    <description>Summary of the latest blogs published on KontrolFreek</description>
    <language>en-gb</language>
    <copyright>Copyright © KontrolFreek, 2012</copyright>
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    <webMaster>Owner KontrolFreek</webMaster>
    <lastBuildDate>Wed, 23 May 2012 02:35:54 GMT</lastBuildDate>
    <ttl>20</ttl>
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      <title>I’m really tired of buying average games</title>
      <link>http://www.kontrolfreek.com/blogs/I’m-really-tired-of-buying-average-games.aspx</link>
      <description>&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;" size="3" face="Calibri"&gt;&lt;img src="https://www.kontrolfreek.com/itemImages/blog/homefrontmagbc3.jpg" border="0" alt="Homefront Battlefield MAG" width="600" height="340" /&gt;&lt;br /&gt;&lt;br /&gt;Like a bunch of people, I got really excited about Homefront. &amp;nbsp;The marketing surrounding the game was great and the premise of battling the Koreans in an alternate reality San Francisco sounded outstanding. &amp;nbsp;The fact that the makers of the above-average Frontlines: Fuel of War were handling development duties didn&amp;rsquo;t hurt either.&amp;nbsp; Yes, Homefront had a lot going for it.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;" size="3" face="Calibri"&gt;Well, we all know how that turned out.&amp;nbsp; A little over a week has passed since its release and the overall response has been pretty &amp;ldquo;meh&amp;rdquo; at best.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;" size="3" face="Calibri"&gt;The very average (and that&amp;rsquo;s being nice) Homefront raises a much more important question, though, about the video game industry and our buying habits: why do they continue to make average games, and why do we keep buying them?&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;" size="3" face="Calibri"&gt;My short answer is, &amp;ldquo;hope.&amp;rdquo;&amp;nbsp; Yes, Obama used it, and yes, it&amp;rsquo;s a bit clich&amp;eacute;&amp;mdash;just work with me. &amp;nbsp;It&amp;rsquo;s the only explanation that makes any sense.&amp;nbsp; No one sets out to make an average game&amp;mdash;just like nobody sets out to buy one&amp;mdash;it just happens.&amp;nbsp; Developers hope their final product is a good one and we hope our $60 purchase gives us hours of quality entertainment.&amp;nbsp; But, developers run in to deadlines and certain features need to be axed and quality issues don&amp;rsquo;t get the time they deserve to be fixed.&amp;nbsp; And I&amp;rsquo;m sure it&amp;rsquo;s just as annoying to the people that pour their hearts in to game development as it is for the end user.&amp;nbsp; But, it&amp;rsquo;s a shame that the developers and publishers know about a game&amp;rsquo;s shortcomings prior to release and ignore them.&amp;nbsp; I get it; they have made a large investment and must stay the course that their game is good.&amp;nbsp; So they leave it to us and our $60 to find out of the disappointing dysfunction that lies ahead&amp;mdash;and that can leave quite a bad aftertaste. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;" size="3" face="Calibri"&gt;But it doesn&amp;rsquo;t have to be this way.&amp;nbsp; Three more months of development could have really helped a game with as much potential as Homefront and Kaos and THQ could have saved some serious face.&amp;nbsp; Also, a $60 price tag on a budget title like Homefront is crazy.&amp;nbsp; Yes, I called it a budget title.&amp;nbsp; You can fool yourself all you want and try to justify your purchase of Homefront&amp;mdash;but deep down you know it&amp;rsquo;s trash.&amp;nbsp; The campaign is short (not that it bothered me because I prayed for it to end), the graphics are ugly, the server issues are infuriating and the fact that when I sell or trade it without that multiplayer code that shipped in the box, the next guy will have to suffer too is insulting.&amp;nbsp; At $40, Homefront would be looking a whole lot better.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;" size="3" face="Calibri"&gt;So, now I&amp;rsquo;m scared.&amp;nbsp; I&amp;rsquo;m definitely venting about Homefront, since it was the last game I had this experience with, but it&amp;rsquo;s certainly not an isolated incident.&amp;nbsp; There are so many shooters released every year and I keep waiting for that &amp;ldquo;next great shooter&amp;rdquo; to come along but continue to be disappointed.&amp;nbsp; Will somebody please step up and dethrone Call of Duty sometime soon?&amp;nbsp; I&amp;rsquo;m counting on you Battlefield.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif; font-size: x-small;" size="3" face="Calibri"&gt;The opinions reflected here are those of one Freek and KontrolFreek.com is not responsible for the things he says.&amp;nbsp; In fact, no one here even likes him.&lt;/span&gt;&lt;/p&gt;</description>
      <author>Trevor Roppolo</author>
      <pubDate>Fri, 25 Mar 2011 17:24:00 GMT</pubDate>
      <subject>I’m really tired of buying average games</subject>
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