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    <link>http://www.kontrolfreek.com/</link>
    <description>Summary of the latest blogs published on KontrolFreek</description>
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    <copyright>Copyright © KontrolFreek, 2012</copyright>
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    <webMaster>Owner KontrolFreek</webMaster>
    <lastBuildDate>Wed, 23 May 2012 03:18:42 GMT</lastBuildDate>
    <ttl>20</ttl>
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      <title>The wallet punishment never ends.  Why devs, why?</title>
      <link>http://www.kontrolfreek.com/blogs/The-wallet-punishment-never-ends-Why-devs-why.aspx</link>
      <description>&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;img src="https://www.kontrolfreek.com/itemImages/blog/burning-money.jpg" border="0" alt="FIRE!!!!!" width="327" height="289" /&gt;&lt;br /&gt;&lt;br /&gt;The last two weeks have been a serious drain to my savings account.&amp;nbsp; This got me thinking.&amp;nbsp; You see, I have to buy lots of games&amp;mdash;my livelihood depends on it.&amp;nbsp; But for people who don&amp;rsquo;t make a living from playing games like me (don&amp;rsquo;t hate); I understand that certain gaming sacrifices must be made.&amp;nbsp; Games that, maybe you would like to play, sometimes have to get put on the back burner for awhile.&amp;nbsp; In the past 2-weeks alone, Lost Planet 2, Skate 3, 3-d Dot Game Heroes, Split Second, Alan Wake, Red Dead Redemption and Prince of Persia: The Forgotten Sands have all hit store shelves.&amp;nbsp; And unless you had $400 extra dollars sitting around you are probably not playing all of these games right now.&amp;nbsp; Unfortunately, the ones you could not afford this week will most likely end up getting lost in the sea of new releases coming next week.&amp;nbsp; Super Mario Galaxy 2 for Wii drops in a few days.&amp;nbsp; And in the next week, Blur, UFC 2010, and ModNation Racers land on shelves.&amp;nbsp; The wallet punishment never ends!&amp;nbsp; What&amp;rsquo;s wrong with developers?&amp;nbsp; Why are they doing this to us, and themselves?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Besides our own personal gaming sacrifices, what about the developers?&amp;nbsp; How do you think &amp;ldquo;Attack of the Movies 3-D,&amp;rdquo; which also released yesterday, is going to fare?&amp;nbsp; At least Majesco was smart enough to release at a lower price point, but still, their share of the market for their choice of release dates can&amp;rsquo;t possibly be very much next to Rockstar&amp;rsquo;s and Remedy&amp;rsquo;s hype-machines.&amp;nbsp; Why would anyone choose to release next to Alan Wake&amp;mdash;a game that has been puffed-up for 5-years?&amp;nbsp; C&amp;rsquo;mon!&amp;nbsp; They flood us with all of these titles at $60 apiece and then complain when games are being rented, purchased second-hand and pirated.&amp;nbsp; Developer reality check:&amp;nbsp; At $60 a pop in a bad economy, something&amp;rsquo;s not getting purchased&amp;mdash;you have created these alternative markets that are undesirable to you because of your own shortsightedness.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;So, what can everybody do?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;For developers and publishers, a proactive solution would be to lower the prices of games sooner and with more frequency.&amp;nbsp; That way,&amp;nbsp;you could compete and take a piece of the very large used game market.&amp;nbsp; Why is &amp;ldquo;Alien vs. Predator&amp;rdquo; still $59.99 in stores?&amp;nbsp; It was never worth $60!&amp;nbsp; Instead of it just sitting on shelves preying on uninformed consumers, why wouldn&amp;rsquo;t you drop the price to $30 and sell twice as many copies to twice as many people willing to take a chance at the lower price-point?&amp;nbsp; You guys need to react before the video game industry suffers all the way to the levels of the movie and music businesses.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;For consumers, I would recommend doing exactly what you&amp;rsquo;re doing.&amp;nbsp; Keep renting and trading games.&amp;nbsp; You should do it while you can&amp;mdash;just wait until the publisher&amp;rsquo;s war on the used game market really ramps-up&amp;mdash;but that&amp;rsquo;s an issue for another time.&amp;nbsp; Be a smart consumer.&amp;nbsp; Buy used.&amp;nbsp; Save even more money by buying from Ebay and Craigslist.&amp;nbsp; Also, stop buying so much DLC (DLC is a gateway, it only encourages them).&amp;nbsp; Eventually the publishers will get the message that we don&amp;rsquo;t have unlimited resources like they do and lower prices.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align: justify;"&gt;&lt;span style="font-family: arial,helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Before I ramble on-and-on while up here on my soapbox&amp;mdash;the point is that something needs to be done.&amp;nbsp; Games are still too expensive.&amp;nbsp; And besides your Call Of Duty&amp;rsquo;s and Halo&amp;rsquo;s, even developers have to be missing out on sales because of the weekly saturation.&amp;nbsp; What do you think?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description>
      <author>Trevor Roppolo</author>
      <pubDate>Wed, 19 May 2010 16:38:00 GMT</pubDate>
      <subject>The wallet punishment never ends.  Why devs, why?</subject>
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