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FPS Freek wins "Best Peripheral of 2009"
By Trevor Roppolo
1/22/2010 2:00:00 PM  

Just when we thought the New Year couldn’t get any brighter, our friends over at Pads and Panels released their “Best of 2009” list.  Well, it seems that our little piece-of-plastic-that-could has done it again.  Padsandpanels.com has named the FPS Freek their “Best Peripheral of 2009.”  Thanks guys!

Here is padsandpanels.com's original review of the FPS Freek!


Tested with: Halo 3, Call of Duty 4 & World at War, Gears of War 2 and more

MSRP: $9.99

Review by: John Gustafson


The world of gaming peripherals has been a mixed bag over the years for home consoles, with promises of revolution and new experiences only to leave gamers skeptical and mistrusting of any product that doesn’t come straight from the big three. 

Luckily a diamond in the rough has revealed itself that not only does what it claims, but exceeded expectations. The FPS Freek, from Kontrol Freek, is an analog stick enhancement designed to offer gamers a greater degree of control and motion sensitivity to improve a player’s accuracy. Sitting atop the standard analog sticks for either the Xbox 360 or PlayStation 3, the adaptor snaps into place with a bit of pressure minus awkward or obtrusive changes to the appearance of the controller.

At the most basic level the controller has taller analog sticks. With this simple adjustment the controller has more sensitive analog sticks that either lessen or remove many of the complaints commonly levied against first person shooters on console. The extra height decreases the amount of force a player uses to push the sticks, thereby limiting the amount of overthrow a player could experience in a heated firefight. The greater degree of accuracy can be appreci ated by any serious  first-person shooter player, but  the improvements aren’t exclusive to that genre alone; FPS Freek also works well with any game that makes use of the right analog stick.

Put it back on!

Due to added height the FPS Freek adds to the controller there is a definite learning curve players will experience when they first adopt the product. It took about three hours before we really became comfortable using the device and another three to when shots had markedly improved and surpassed prior FPS prowess. This becomes all the more evident when the FPS Freek is removed. There was an immediate decrease in performance. Shots were less accurate and we regularly overthrew our reticles and required quick adjustments. The Freek was quickly snapped back on.

Players looking to step-up their performance quickly and efficiently need look no further than Kontrol Freeks’s FPS Freek add-on.




Tags: FPS Freek, controller mods, xbox, accuracy, ps3, pads and panels, review, 2009
Categories: FPS Freek, Reviews, Industry news, News
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Happy Thanksgiving, Freeks!
By Trevor Roppolo
11/26/2009 1:08:00 PM  

Left 4 Dead 3: The Turkey Chronicles

We here at KontrolFreek wanted to take a minute between bites of turkey to offer-up our thanks to you for making 2009 our best year ever.  This year we launched our store on Amazon.com, landed a few World Championship Gamers, hit the 500 friend mark on Facebook, continued sponsoring MLG team “Fear,” and most importantly, procured a kick-ass blogger (pats self on back). 

None of this awesomeness would be possible without all of you loyal gamers who obviously love our products and spread the word.  It’s because of you that our community gets stronger everyday.

But we realize that talk is cheap.  So to show our thanks on this thank-y-est of days, we’d like to give you money (well, money in coupon form anyway).  So without further ado, we give you our own Black Friday deal:  Get 15% off any KontrolFreek product now through Sunday.  Enter coupon code “kft584” at checkout.

Thanks again!  Keep on doing what you’re doing and keep following us—more good stuff is coming!




Tags: Thanksgiving, Black Friday, Controller, Analog, Sticks, Extenders, Special, Discount, 15%, Coupon
Categories: KontrolFreek, News, Specials
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When is it Cheating?
By Trevor Roppolo
10/9/2009 5:18:00 AM  



I used to be good at Halo.  So when ODST came out I decided to plug in the Halo 3 Multiplayer disk and relive some of my former glory.  Sure, I figured that I’d be bit rusty from not playing for a while, but I never thought that I would still be getting straight-pwned after multiple hours.  Ouch!  This concerned me.  So after a lot of frustration—and maybe even a few tears—I decided to get to the root of the problem.

My first thought was the obvious: I suck.  Then, right before hanging myself, I decided that I wasn’t really as bad as my stats were demonstrating.  I mean, I’m not god’s gift to gaming or anything, but I do have nearly a 2.0 kill/death ratio in Modern Warfare.  My conclusion: everyone must be cheating (well, maybe not everyone--but you can see what I'm getting at).  I have certainly fallen victim to cheaters in the past but it was usually something relatively obvious.  When you are constantly getting shot from outside the map in Call Of Duty, Ghost Recon, Halo, Gears of War, and every other popular game in the history of multiplayer gaming, you know when the C is O (“cheat is on…” stay with me).  But this was different; I was being outgunned—by the same guns that I was using!  I decided that I was being beaten by hardware mods (rapid fire controllers, specifically).  Had this exception to the rule become an epidemic?

Now, I’m all about obtaining advantages (that’s why I use FPSFreeks, after all) but when does this lust for the upper-hand become cheating?   Where do you stand on the issue?  Where do you draw the line in your quest for that tangible edge?




Tags: Mods, controller, cheating, Halo, Call of Duty, Ghost Recon, Gears of War, Rainbow Six, Unreal
Categories: Halo 3, GOW, PS3, Xbox 360, E3, Sponsored teams, KontrolFreek, New products, Pro Gamers, Industry news, Opinion, Call of duty, Halo ODST, Left 4 Dead 2
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Motion Control: The New Brown
By Trevor Roppolo
9/29/2009 12:47:00 PM  

Like it or not, the era of motion controlled gaming is upon us.  With a ton of excitement coming out of the Tokyo Game Show, news of the impending motion revolution has risen to the top with a clear message:  watch out Nintendo!  Sony announced the first batch of Motion Controller supported games that will be hitting store shelves next spring.  So far, more than 10 games will lead the charge with plenty more to come, I'm sure (especially with the million-plus new slim PS3's in people’s homes).  Microsoft, not to be outdone, also announced all of the third-party publishers supporting their own motion device, Natal (no release date as of yet).  Their announcement was astounding, to say the least, as 70% of third-party game developers were named to be currently working on games.  This news is indeed proof that motion control gaming is not just a fleeting trend, but is undoubtedly, the future (immediate future, anyway) of gaming.
KontrolFreek wants to know your take on the imminent motion controlled gaming future.  Do you like the idea of standing and moving around while you play games, or will they have to pry that controller from your cold, dead hands?




Tags: Wii, Natal, Microsoft, Sony, PS3, Motion, Controller, Tokyo
Categories: PS3, Xbox 360, Microsoft, Industry news, Opinion, Tokyo Game Show
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You are OLD
By KontrolFreek
8/28/2009 9:55:00 AM  
We received this customer email a few months back, and thought the timing was appropriate with the last blog post on the FPS Freek to show you our youngest KontrolFreek :)



Owen is 5 years old.  He doesn't have a credit card to buy online, so when his dad purchased a set of FPS Freek's for himself, young Owen thought he'd take the liberty of "borrowing" them.

Here's his dad's email to us:

KontrolFreek-
I received my pack of FPS Freeks this weekend. Thank you very much.

As promised, attached are a few pics of my son Owen using them. He absolutely insists on using my controller with the FPS Freeks, even though we have controllers without them. He'll be 5 in June. It still amazes me he can use an Xbox controller at all, when he was 3 I had to buy him a special smaller controller for the original Xbox.
 
Thanks for making a great product,

Brian

Brian:  Thanks for sending these in and wish Owen a happy belated birthday from his friends at KontrolFreek.



Tags: FPS Freek, Small hands, Game controllers, Xbox360
Categories: FPS Freek, Xbox 360, The Science
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The Science Behind KontrolFreek: FPS Freek
By Lloyd Cooper
8/27/2009 9:55:00 AM  


Gamers often ask how KontrolFreek products improve gaming performance, so we thought we'd use our blog as a way to open dialogue on the topic.

WARNING:  This is somewhat technical...but you should probably read anyway.

Today's discussion revolves around the FPS Freek.

As you've probably seen, the FPS Freek simply snaps onto the head of your Xbox360 or PS3 analog joystick.  The FPS Freek adds approximately 40% greater length to the controller thumb stick and thus alters the configuration of your hand and finger placement ever so slightly.

In our research and testing we determined that the ideal grip range for the average size hand was between 4cm - 5cm (thumb to opposing fingers).  This is exactly the grip range that FPS Freek was designed to fit when snapped onto the analog stick.  Again, hand sizes vary, but on average, this is what our data concluded.  This grip range allows the hand to naturally make contact with the control stick surface and underbody of the controller - without requiring additional muscular effort or unnatural flexing of the joints.  While everyone's hands are slightly different and vary in size from small children to very large adults, our research subjects respond unanimously that FPS Freeks are more comfortable for their hands for extended game play as well as casual.

So can't I simply dial up the sensitivity on my current controller?

Of course you can,  but feedback has been to do both.  Users tell us that they can move faster and "lock on" more precisely when combining the FPS Freek with their sensitivity settings.  The reason gamers more quickly "lock on" targets is due to greater range of motion as well as greater mechanical advantage. 

Think about a lever. 

The longer your lever, the more mechanical advantage you have over the object you are trying to move. FPS Freek simply increases the length of the standard analog stick (lever) so that you can move the stick using less force.  In conjunction with less force, ones hand/eye coordination quickly adapts to the increased adjustment range from stop to stop.  By moving the FPS Freek analog tip surface over a longer distance, users have more aiming control for most key gaming situations. 

Simply put, this combination of improved mechanics and control are why FPS Freeks improve gaming performance.



Tags: game controller, xbox 360, PS3, aim, accuracy
Categories: FPS Freek, MLG, PS3, Xbox 360, The Science
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