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Welcome back, Firefight. It's so nice to see you.
By Trevor Roppolo
8/20/2010 11:52:00 AM  

Firefight mode was/is the ‘must play’ mode in Halo: ODST.  Bungie touted it.  Critics adored it.  Gamers couldn’t stop playing it.  It was nothing new or particularly innovative (we’ve been playing ‘Survival’ modes for years) but FF took all of the things that we love about Halo—co-op, pick-up-and-play action, tons of things to shoot at—and created something that many of us spent countless nights enjoying.

Well, Firefight is obviously making a return in Halo: Reach and Bungie has posted a five-minute round for us to take a look at.  From what I can see, it looks as if the game’s running just as smooth as we’d expect from Halo and with slightly more detailed graphics.  It also looks like they have ramped up the action a bit—which is great considering I’ve gotten pretty damn efficient at killing the Covenant over the last 10 years.

Take a look below; and if this doesn’t get you all fired-up, you should probably call a priest (I’m not 100% sure what I meant by that)!




Tags: Halo: Reach, Firefight, Halo: ODST, Halo Reach, Bungie
Categories: Xbox 360, Opinion, Halo Reach
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Halo: Reach Details!
By Trevor Roppolo
1/19/2010 11:32:00 AM  

Halo: Reach

By this time, most of you serious Halo fans have probably read the new issue of Game Informer with its 10-page Halo: Reach story.  Hell, some of you have probably even memorized it, framed it or had it transferred to your arm in tattoo form.  So, if you’re wearing Master Chief Underwear right now, you may want to move along, as there is nothing new here that I can tell you.  For the rest of you, I have written this summary of the Game Informer article to introduce you to some of the cool new things coming when Halo: Reach launches later this year.

Reach will have you starring as Noble 6, the newest member of Noble Team.  You are a Spartan III, a cheaper and more expendable member of the Spartan family.  You’re not quite the badass Mr. Chief is but you’ve got some friends to help you on your way.  Noble Team consists of 4 more Spartan III’s and one old Spartan II who acts as your heavy weapons specialist.

The Covenant you know-and-love-to-kill return but will reportedly be a bit more menacing this time around.  That means the signature cutesy remarks from the Grunts will probably be absent in favor of a more serious, darker tone.  Covenant Elites finally make their return as the alpha-dogs of the Covy forces; and early screens have them walking more upright than you’ve seen them previously.  A new species of Covenant has also been announced.  Cousins of the Jackal, Skirmishers, hunt in packs and flank your squad with tactical prowess.

Bungie has told G.I. that many of your favorite weapons will return but have been “re-imagined” to be more realistic in their look and sound.  You will also get to wield some new firepower like the DMR (Designated Marksman Rifle) and the Needler Rifle, with the former being somewhat of a cross between a Battle Rifle and a Sniper Rifle.  Gone will be the Flame and Spike grenades, leaving you with only the original duo of Plasma and standard UNSC Frag.

Reach’s health system will be similar to that of Combat Evolved, where Health Packs are needed to restore your health.  There will too be some armor abilities that you can pick up and activate.  There is a Sprint Ability that lets you run at high speeds for short intervals, and Master Chiefs’ favorite, Active Camouflage, makes a comeback.  Speaking of Active Camouflage, context sensitive melee kills using a Combat Knife can occur if you’re sneaky enough and hold the melee button behind your foe.

Maybe the most exciting details revealed by G.I. are the ones about the new tech upgrade promised by Bungie.  In Reach there will be far more detail all across the board—guns, characters, water, rocks, vehicles, lighting,  effects and textures have all been given a new layer of polish that the Halo series has been needing for a while.  The new tech also allows for larger spaces for exploration and twice the number of enemy AI that can be on screen at once—allowing Bungie to increase the scope and size of the battles you’ll be fighting in.  Player and character animation is set to be much better this time, too.  Motion capture is being implemented by Bungie for the first time in franchise history and some animation duties are even being handled out-of-house for Reach.  Employing Image Metrics to handle some of the facial animation duties should ensure the days of fugly-faced NPC’s in the Halo games are finally gone.

Well, there you have it.  Everything known so far about Halo: Reach in summary.  Now you don’t need to spend money on this month’s issue of Game Informer.  You can now donate that money to Haiti or get a hooker or something...

Anyway, Reach should definitely be 2010’s biggest exclusive Xbox 360 game.  Bungie seems hell-bent on proving that they can continue to make great games even in the AC (After Chief) era.

I can’t wait for Reach’s beta to start (hopefully really soon) and the full release later this year.




Tags: Halo, Reach, Microsoft, Beta, Game Informer, ODST
Categories: Xbox 360, Microsoft, Industry news, News, Halo Reach
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Halo ODST Live-Action Trailer is now…Live!
By Trevor Roppolo
9/4/2009 5:11:00 PM  
Is anyone tired of Halo besides me?  I didn’t think so.  If you are, though, this new trailer released today at PAX (Penny Arcade Expo) might just put you back in the mood for some sweet Spartan-on-Covenant action.  Seriously, if you don’t think this is cool, check your pulse.




Tags: Halo ODST, FPS, Trailer
Categories: Xbox 360, KontrolFreek, Industry news, Halo ODST
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E3 from the eyes of KontrolFreek
By Ashish Mistry
6/7/2009 6:57:00 PM  
E3 2009

We're excited to have been at this year's E3 convention and get a glimpse of what's to come for the year in the world of gaming.  I am happy to say that we met a lot of KontrolFreek fans as well as made some new friends in Los Angeles this past week.

So here's the scoop - lots of new games, but mostly sequels to major titles that we already know.  It's not to say that there is no innovation happening (seemed like EA and Ubisoft are making moves), but it's safe to say that the big boys are focused on making more of existing brands than venturing out and taking major risks.

From the KontrolFreek standpoint, it's good either way as FPS titles seemed to be pretty popular and sought after as indicated by those waiting in line to catch a sneak peak.  The HALO 3 ODST booth had a pretty steady line the whole time we were there, but the main thing we enjoyed were the KontrolFreek fans we were able to connect with in line.

These guys were awesome and we're thrilled we had the time to spend with them.  Our fans have been a great source for our motivation and providing us feedback on improving and directing the future of our products.

Overall, we had a great time and want to keep people in the know of what's coming from your team at KontrolFreek.

P.S. Stayed tuned, more to come in the next few weeks...



Tags: HALO 3 ODST, E3, KontrolFreek
Categories: FPS Freek, Reviews, Halo 3, PS3, Xbox 360, E3, KontrolFreek, New products, Opinion, Halo ODST
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