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At today’s Playstation Meeting 2011 event in Tokyo, the clear highlight was the announcement of their new handheld device codenamed “NGP” or “Next Generation Portable.” The new device seems to answer many of the common complaints about the PSP and adds a whole bunch more awesomeness to the market dominated primarily by Nintendo.
NGP will mark the end of the much hated UMD format. Games will now be stored on flash-based memory cards with enough room for DLC and game saves. Sony has confirmed that NGP will also play PSP titles, minis, PSOne classics and display content from the PlayStation Store.
It’s worth noting that the body of the new device is slightly larger than the PSP—makes sense—since it features a five-inch OLED multitouch screen with four times the number of pixels than the PSP. And, in case you can’t tell from the picture, the NGP features two true analog sticks (NGP Freeks, anyone?)!
Here are some specs:
Next generation portable entertainment system (codename: NGP)
CPU: ARM® Cortex™-A9 core (4 core)
GPU: SGX543MP4+
Dimensions: Approx. 182.0 x 18.6 x 83.5mm (width x height x depth)
Rear touch pad: Multi touch pad (capacitive type)
Front camera, Rear camera
Built-in stereo speakers, Built-in microphone
Sensors: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass
Buttons: PS button, Power button, Directional buttons (Up/Down/Right/Left), Action buttons (Triangle, Circle, Cross, Square), Shoulder buttons (Right/Left), Right stick, Left stick, START button, SELECT button, Volume buttons (+/-)
Built-in GPS, Wi-Fi location service support
Mobile network connectivity (3G), IEEE 802.11b/g/n (n = 1x1) (Wi-Fi) (Infrastructure mode/Ad-hoc mode), Bluetooth® 2.1+EDR A2DP/AVRCP/HSP
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MAG was [is] one of those games that you either loved in spite of its shortcomings or hated because, shortcomings or not, it was pure trash. I’m still not 100% sure which side I’m on. I love the massive amounts of action taking place on-screen but loathe most of the rest. Well, no matter. Enough people out there on PSN still play enough MAG to warrant its first batch of paid DLC.
On June 22, you (apparently) thousands of really quiet MAG fans will be able to download the “Interdiction” expansion pack from the PlayStation Network for $9.99.
From Zipper Interactive:
“But what’s in it,” you say? Well, for starters, we’re introducing a brand new gametype that we’re calling (what else?) “Interdiction.” Built for up to 128 simultaneous players, Interdiction challenges two rival factions to be attackers and seize control of three command posts with the aid of several heavily-armed convoys on three brand new maps (Lake Bayano Spur, Sovot Motorway, and Iron Cree Quarry). To make it even more interesting, we’ve made all three maps completely faction neutral – allowing all sides to play any map whenever they want – in addition to supplying every squad with their own APC vehicle (that’s 16 APCs on the map at once!). To win, players must capture and hold as many objectives as possible to increase their score while concurrently depleting their enemy’s. In short, Interdiction mode = crazy battlefield mayhem.”
Zipper is also including in the Interdiction pack a new “Heavy Improved” armor set and some new medals, ribbons and trophies.
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A little over a week has passed since I first played Heavy Rain. And I really wasn’t planning on doing any kind of review for it. Because, you see, it’s not really a game—in the traditional sense, anyway—and I was afraid many of you pubescent Modern Warfare gamers here wouldn’t really care. But a few days after finishing the story, I just can’t seem to get it out of my head. So, I’ve decided to do a small review. If not only for closure for myself, to spread the word to you “hardcore” gamers about an amazing interactive experience that you really should play.
Spending a whole lot of time talking about the story would be a disservice to you, so I’m not going to talk too much about that here. But as to not leave you completely in the dark, Heavy Rain’s story is about a father whose son gets kidnapped and the trials and pain he goes through to try to save him. Think somewhere between the movies “Saw” and “The Fan.” Just know that Heavy Rain’s narrative is really great, and not just great for a game, great for a movie. And that’s really what Heavy Rain is—an interactive movie.

Though the main story revolves around the aforementioned father, you also get to play as a great cast of supporting characters like an FBI agent, a Private Investigator and a pretty lady who shows her boobies a few times. As the mystery unfolds, the characters’ stories eventually intertwine to reveal the kidnapper/serial killer dubbed the Origami Killer.
The gameplay aspects of Heavy Rain are pretty simple. As you explore your surroundings you will be prompted to press certain buttons to make your character interact with people or items in the environment. It may be as simple as hitting a face button or it could be a timed series of acrobatic stick movements and button presses that test your fingers’ dexterity. If you’ve played video games in the past five-years you are probably familiar with the QTE—well, it’s a lot of that.

Now, that may not sound very awesome, but somehow the quick time events feel strangely fresh here. The tension-inducing exercises take a symbiotic coordination of eye and hand that really add to the suspense of the game.
Further adding to the suspense is the fact that your actions in the game effect the overall story in a much greater way than you’re used to. If you make the wrong decision at crucial moments during the game or miss certain quick time events, things can go south quickly. Maybe you won’t find your son alive or maybe you won’t find him at all. Make a big enough mistake and you’ll just die—for good.

Quantic Dream and Sony have built a high budget action game with Heavy Rain. The art direction rivals anything Hollywood has to offer. Your mood is stirred by a great soundtrack and the above average voice acting carries the story for the duration. And did I mention boobies?
Overall, Heavy Rain is an amazing interactive experience that you owe it to yourself to play. It is a rare game; one that can be enjoyed by both the person who holds the controller and couch-lurkers like girlfriends and roommates. If you have a PlayStation, go out and buy the game immediately. If you don’t have a PlayStation, get one! Show your support for fresh game ideas like Heavy Rain and we’ll all be rewarded with more great games like it in the future. Believe me, Microsoft and the creators of Natal are playing Heavy Rain right now just dreaming about the possibilities.
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Tags: Heavy Rain, Review, Natal, Sony, Playstation, Movie, Interactive Movie, Video Game Movie |
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Categories: PS3, Industry news, Opinion, News, PlayStation, Game Reviews |
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It’s no doubt that by now, if you own a PS3, you’ve downloaded the MAG open beta and run it through its paces a bit. And by this point you’ve probably made the decision if you are going to buy it or not when it comes out on January 26th. And chances are, if you played the game for less than an hour-or-two, you’ve decided to not purchase the game and have gone back to playing MW2.
So if I’m right and that’s your story, I have written this mini-review on the beta just for you in hopes that you’ll give MAG a little more time—because if you haven’t put in a good bit of time getting to know the game, you haven’t really uncovered many of the things that make MAG so addictive. Sure, once the full game comes out later this month my little review will probably mean squat, but it should at least give you an idea of what to expect with the full release.
Let’s first start out by addressing the pink elephant in the room: MAG’s graphics don’t look to be on par with a certain shooter that came out a few months ago. Frankly, Call Of Duty: Modern Warfare 2 makes MAG look like a PS2 game. But once you consider the amount of action going on and the ridiculous number of players on the screen at once, you see that the subpar graphics are justified. If MW2 had as many players as MAG does playing in one game at the same time, you could bet your noobtube you’d have complete network failure.

Zipper Interactive has really raised the bar in terms of player-count on consoles. Gears Of War 2 maxes out at a mere 10 players. Call Of Duty: Modern Warfare 2 allows only 18. Battlefield: Bad Company has room for 24. Killzone 2 boasts 32 players. MAG lets 256 (TWO-HUNDRED AND FIFTY-FRIGGIN-SIX) players shoot at each other at the same time and runs near-flawlessly while doing it.
Impressed? You should be.
MAG’s not running perfectly quite yet, though—occasionally servers would go down and drop me from games (usually when I was doing really well, which was maddening). And sometimes it took a while to get in to a game, but only a few times did I experience lag during play—and it was always very minor. Of course, these things are to be expected with such an ambitious player-count; and that’s why the beta is public, after all. By the time MAG hits shelves, most of these issues should be fixed.

Now lets look at the actual gameplay of MAG. Playing with 256 players is as hectic as it sounds. In the two game types available in the beta, Sabotage and Domination, your main goal is to either attack or defend control points across the game’s large maps. Sabotage is like “Domination-Lite”—as you only have three structures to attack or defend and only 64 players playing at once. Think of it as training for the enormous Domination, which Zipper probably figured was too big to jump right in to and start playing. Domination, as stated before, is seriously huge. It has the same basic premise as Sabotage but adds manned-turrets, bombing-runs, UAV’s, advanced squad-perks and a vehicle-or-two that you can control.
Some of the advanced features (like airstrikes and squad-perks) require you to be a Squad Leader, Platoon Leader or Officer in Charge. Becoming one of these leader-types takes quite a bit of leveling up but gives you abilities that can change the tide-of-war in a second for you and your comrades.
The whole thing sort of plays like a mash-up of Battlefield: Bad Company, Modern Warfare and SOCOM. And at this point MAG may not be as good as any of those—but it definitely deserves a good portion of your time. Zipper has crafted a game that finally makes you feel like you’re a small piece in a really large war—which is probably how you would feel in an actual war. Trust me, MAG will inspire developers to think bigger, and that’s good for all of us. Can you imagine playing Call OF Duty: Modern Warfare 6 with 500 players? I can, and it’s all thanks to MAG—the father of Massive Action Games.
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Tags: MAG, PS3, MW2, Bad Company, Massive Action Game, PlayStation Network, 256 |
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Categories: PS3, Opinion, Call of duty, Battlefield, Cooperative Gaming, MW2, PlayStation, Game Reviews, MAG |
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The weird, wacky, Second Life-ish PlayStation Home has made its way in to 10 million homes, announced Sony earlier today. This coincides with the 1-year anniversary of the launch of the Home open beta.
Recently, a few new themed spaces have popped up, increasing the amount of cool, free stuff to mess around with. One such space is the new Sodium Hub that lets “Homies” play an interesting tank-shooter type game, squish robotic scorpions by way of boot and serve fake bar patrons even faker drinks.
I know, it doesn’t sound that great now, but as PlayStation Home establishes itself as a viable platform and attracts more developers, it will become the premier online forum. Home is the best way for devs to promote their products and create fun, interactive marketing campaigns that are only possible on PlayStation.
PlayStation Home growing and adding more content is something that you’ll be hearing a lot more about in the near future. It offers-up a unique experience that’s on the cutting-edge right now and is only going to get better. So if you aren’t one of the 10 million users who use Home, you should think about getting with the program soon.
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If you are one of those people (like me) who just can’t get enough of killing hatchet-wielding midgets, looting corpses, and exploring the wastelands of Pandora with a few close friends, I’ve got some good news for you. 2K and Gearbox have released the first batch of DLC (downloadable content) for Borderlands today on Xbox Live and PlayStation Network that lets you jump right back in to the action and continue your happy times.
The Zombie Island of Dr. Ned promises all-new scenery, more hours of questing, a sweet moustache, and most importantly, new baddies to kill and loot. So check out the trailer and get to downloading. With annoying relatives coming over for the Thanksgiving holiday and mobs of crazy people outside shopping, hunker down in your room, escape, and enjoy a long weekend of relaxing gaming.
The Zombie Island of Dr. Ned is out now for Xbox 360 and PS3 for about 10 bucks.
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Tags: Borderlands, DLC, Xbox, PS3, 2K, Gearbox, PlayStation Network |
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Categories: PS3, Xbox 360, Microsoft, Industry news, News, PlayStation |
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