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Freek Review: Heavy Rain
By Trevor Roppolo
3/4/2010 5:00:00 PM  

A little over a week has passed since I first played Heavy Rain.  And I really wasn’t planning on doing any kind of review for it. Because, you see, it’s not really a game—in the traditional sense, anyway—and I was afraid many of you pubescent Modern Warfare gamers here wouldn’t really care.  But a few days after finishing the story, I just can’t seem to get it out of my head.  So, I’ve decided to do a small review.  If not only for closure for myself, to spread the word to you “hardcore” gamers about an amazing interactive experience that you really should play.

Spending a whole lot of time talking about the story would be a disservice to you, so I’m not going to talk too much about that here.  But as to not leave you completely in the dark, Heavy Rain’s story is about a father whose son gets kidnapped and the trials and pain he goes through to try to save him.  Think somewhere between the movies “Saw” and “The Fan.”  Just know that Heavy Rain’s narrative is really great, and not just great for a game, great for a movie.  And that’s really what Heavy Rain is—an interactive movie.

 I love you, son!

Though the main story revolves around the aforementioned father, you also get to play as a great cast of supporting characters like an FBI agent, a Private Investigator and a pretty lady who shows her boobies a few times.  As the mystery unfolds, the characters’ stories eventually intertwine to reveal the kidnapper/serial killer dubbed the Origami Killer.

The gameplay aspects of Heavy Rain are pretty simple.  As you explore your surroundings you will be prompted to press certain buttons to make your character interact with people or items in the environment.  It may be as simple as hitting a face button or it could be a timed series of acrobatic stick movements and button presses that test your fingers’ dexterity.  If you’ve played video games in the past five-years you are probably familiar with the QTE—well, it’s a lot of that.

 Me likey!

Now, that may not sound very awesome, but somehow the quick time events feel strangely fresh here.  The tension-inducing exercises take a symbiotic coordination of eye and hand that really add to the suspense of the game.

Further adding to the suspense is the fact that your actions in the game effect the overall story in a much greater way than you’re used to.  If you make the wrong decision at crucial moments during the game or miss certain quick time events, things can go south quickly.  Maybe you won’t find your son alive or maybe you won’t find him at all.  Make a big enough mistake and you’ll just die—for good.

 Only 10 minutes?

Quantic Dream and Sony have built a high budget action game with Heavy Rain.  The art direction rivals anything Hollywood has to offer.  Your mood is stirred by a great soundtrack and the above average voice acting carries the story for the duration.  And did I mention boobies?

Overall, Heavy Rain is an amazing interactive experience that you owe it to yourself to play.  It is a rare game; one that can be enjoyed by both the person who holds the controller and couch-lurkers like girlfriends and roommates.  If you have a PlayStation, go out and buy the game immediately.  If you don’t have a PlayStation, get one!  Show your support for fresh game ideas like Heavy Rain and we’ll all be rewarded with more great games like it in the future.  Believe me, Microsoft and the creators of Natal are playing Heavy Rain right now just dreaming about the possibilities.




Tags: Heavy Rain, Review, Natal, Sony, Playstation, Movie, Interactive Movie, Video Game Movie
Categories: PS3, Industry news, Opinion, News, PlayStation, Game Reviews
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Motion Control: The New Brown
By Trevor Roppolo
9/29/2009 12:47:00 PM  

Like it or not, the era of motion controlled gaming is upon us.  With a ton of excitement coming out of the Tokyo Game Show, news of the impending motion revolution has risen to the top with a clear message:  watch out Nintendo!  Sony announced the first batch of Motion Controller supported games that will be hitting store shelves next spring.  So far, more than 10 games will lead the charge with plenty more to come, I'm sure (especially with the million-plus new slim PS3's in people’s homes).  Microsoft, not to be outdone, also announced all of the third-party publishers supporting their own motion device, Natal (no release date as of yet).  Their announcement was astounding, to say the least, as 70% of third-party game developers were named to be currently working on games.  This news is indeed proof that motion control gaming is not just a fleeting trend, but is undoubtedly, the future (immediate future, anyway) of gaming.
KontrolFreek wants to know your take on the imminent motion controlled gaming future.  Do you like the idea of standing and moving around while you play games, or will they have to pry that controller from your cold, dead hands?




Tags: Wii, Natal, Microsoft, Sony, PS3, Motion, Controller, Tokyo
Categories: PS3, Xbox 360, Microsoft, Industry news, Opinion, Tokyo Game Show
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