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According to Bungie, “The first matchmaking update for Reach will occur in early October…” With this first round, bug fixes and balance issues will be addressed along with more game types and Forge maps. But perhaps the best part of the update will be the inclusion of Co-op campaign matchmaking.
It’s not as if the large majority of us wish to play Halo’s campaign with complete strangers but the option is a welcome addition to the suite. Bungie states that the game neglected to ship with Co-op matchmaking by design, to protect us from spoiling our campaign experience. They also say that the “…matchmaking will not take in to account your current campaign progress.” So just make sure you complete your current campaign before jumping in to the new playlist.
What do you think? How anxious are you to delve into campaign matchmaking with strangers?
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I love co-op as much as the next guy. Well, maybe a little more than the next guy. Okay, so I'm a junkie for co-op, whatever. And I have been to some pretty shady places to get my next fix--like Army of Two, and yes, even 50 Cent: Blood on the Sand. Sometimes I just need a break from playing competitive multiplayer with a-holes and a nice, casual game of co-op is just what the doctor ordered.
So that's why I'm always disappointed when a top-tier game comes out and there's no cooperative campaign to be had. I have seen a trend building by which more games are including, at the least, an independent co-op mode. But this rarely cools my importunate co-op fever. Let’s focus the stank-eye on Ghostbusters: The Video Game for a moment. I loved the campaign—and the included cooperative multiplayer was fun. But in a game so naturally fit for cooperative play, the lack of a true co-op campaign seemed like a serious missed opportunity.
Now, here comes Modern Warfare 2, ready to set the world on fire with its Michael Bay-esque campaign and top-notch multiplayer modes—the perfect recipe for an unforgettable co-op romp! But to my dismay, the game will only include an independent co-op mode. I'm sure it will probably be fun for a few minutes at least, but why do game developers continue to shatter my dreams?
Well, Infinity Ward's reasoning for not including a full co-op campaign is sound: they don't want their vision of the campaign experience to change by adding another person to the mix that could break the immersion. I know that they are just protecting their game from cut-scene-chatterboxes and run-ahead-and-steal-all-the-kills-guy, but I just wish that I could have made that decision for myself. Many times I like to play a game through the first time by myself and then invite a friend (not an obnoxious stranger) to play along with me. This assures me the optimal gaming experience and adds replayability to a single-player campaign that I would otherwise never play again.
What do you guys think? Are your cooperative fixes met by these independent co-op modes, or do you think full co-op campaigns need to become the standard?
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Tags: co-op, COD, Ghostbusters, gaming, Infinity Ward, Atari, Modern Warfare |
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Categories: FPS Freek, Reviews, Halo 3, PS3, Xbox 360, Microsoft, E3, KontrolFreek, New products, Industry news, Opinion, Call of duty, Halo ODST, News, Cooperative Gaming, MW2 |
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